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electronic games matches 14 work(s)
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cover image for 9781421417974
Product Description: Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions...read more

Paperback:

9781421417974 | Johns Hopkins Univ Pr, October 20, 2015, cover price $34.95 | About this edition: Is there a significant difference between engagement with a game and engagement with a movie or novel?

cover image for 9780262027250
Product Description: How the basic concepts of economics―including markets, institutions, and money―can be used to create and analyze economies based on virtual goods.In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items...read more

Hardcover:

9780262027250 | Mit Pr, May 9, 2014, cover price $47.00 | About this edition: How the basic concepts of economics―including markets, institutions, and money―can be used to create and analyze economies based on virtual goods.

cover image for 9781466640184
Product Description: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources.Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies...read more
By Richard E. Ferdig (editor)

Hardcover:

9781466640184 | Idea Group Reference, May 31, 2013, cover price $175.00 | About this edition: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources.

cover image for 9781441191892
Product Description: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players...read more
By Katie Whitlock (editor)

Hardcover:

9781441191892, titled "Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game" | Bloomsbury USA Academic, February 16, 2012, cover price $120.00 | About this edition: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts.

Paperback:

9781441195180, titled "Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game" | Bloomsbury USA Academic, February 16, 2012, cover price $32.95 | About this edition: Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts.

cover image for 9781609605650
Product Description: Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning. A closer look at these topic areas opens the door for development and innovation and the implications that go with it...read more

Hardcover:

9781609605650 | Idea Group Reference, June 30, 2011, cover price $180.00 | About this edition: Recent advancements have put Gaming and Computer-Mediated Simulations at the forefront of technology and learning.

cover image for 9781608768622

Paperback:

9781608768622, titled "Playing to Learn: Experiences in Virtual Biology Environments" | Nova Science Pub Inc, April 1, 2010, cover price $49.00

cover image for 9780262514187
Product Description: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media...read more
By Michael Crumpton (contributor), Pat Harrigan (editor) and Noah Wardrip-Fruin (editor)

Hardcover:

9780262083560 | Mit Pr, February 28, 2007, cover price $43.00 | About this edition: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media.

Paperback:

9780262514187, titled "Second Person: Role-Playing and Story in Games and Playable Media" | Mit Pr, March 31, 2010, cover price $26.00 | About this edition: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media.

cover image for 9780470462737
Product Description: "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations...read more

Hardcover:

9780470462737 | Pfeiffer & Co, October 12, 2009, cover price $110.00 | About this edition: "Ready to blow your mind?

Miscellaneous:

9780470506745 | John Wiley & Sons Inc, September 17, 2009, cover price N/A
9780470506721 | John Wiley & Sons Inc, September 15, 2009, cover price $90.00

cover image for 9780262232630
Product Description: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives―featuring an ongoing and intricately developed storyline, many characters, and multiple settings―did not originate with, and are not limited to, Massively Multiplayer Online Games...read more
By Noah Wardrip-Fruin (editor)

Hardcover:

9780262232630 | Mit Pr, May 29, 2009, cover price $49.00 | About this edition: Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.

cover image for 9783531163581

Paperback:

9783531163581, titled "Spielend Erfolgreich: Der Erfolg Digitaler Spiele Im Spannungsfeld Ökonomischer, Technologischer Und Nutzungsbezogener Aspekte" | Vs Verlag Fur Sozialwissenschaften, February 17, 2009, cover price $69.99

cover image for 9780071475563
Product Description: Learn the fundamentals of electronics and circuitry while working on 21 fun projects Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games...read more

Paperback:

9780071475563 | Tab Books, October 1, 2006, cover price $24.95 | About this edition: Learn the fundamentals of electronics and circuitry while working on 21 fun projects Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

cover image for 9780262731751
Product Description: The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering...read more
By Pat Harrigan (editor) and Noah Wardrip-Fruin (editor)

Hardcover:

9780262232326 | Mit Pr, March 1, 2004, cover price $42.00 | About this edition: Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering.

Paperback:

9780262731751 | Mit Pr, April 1, 2006, cover price $37.00 | About this edition: The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.

cover image for 9781566047470
Product Description: Features and encyclopedic/almanac format that enables easy access and connection to gaming genres and titles. Shows how to start, join and conduct online gaming sessions. Contains tips and strategies for increasing playing skills (view table of contents, read Amazon.com's description)

Paperback:

9781566047470 | Pap/cdr edition (Ventana Pr, August 1, 1997), cover price $24.99 | About this edition: Features and encyclopedic/almanac format that enables easy access and connection to gaming genres and titles.

cover image for 9780531043967
Provides information on the development, operation, available accessories, rules, and winning strategies of champion players of electronic games such as computerized football, 'Space Invaders,' and 'Asteroids.'

Library:

9780531043967 | Franklin Watts, May 1, 1982, cover price $10.40 | About this edition: Discusses the development of electronic games, their basic operation and design, available accessories, rules of some of the most popular games, and the winning strategies of several champion players.
9780531043967 | Franklin Watts, May 1, 1982, cover price $10.40 | About this edition: Discusses the development of electronic games, their basic operation and design, available accessories, rules of some of the most popular games, and the winning strategies of several champion players.

displaying 1 to 14 | at end