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computer games psychological aspects matches 12 work(s)
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Cover for 9780262034265 Cover for 9781482240191 Cover for 9789089646392 Cover for 9780786496938 Cover for 9780262027571 Cover for 9781138774513 Cover for 9781138774520 Cover for 9780262026864 Cover for 9781466647732 Cover for 9781433123931 Cover for 9781624175770 Cover for 9780737749465 Cover for 9783531164595
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Product Description: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools...read more

Paperback:

9781482240191 | A K Peters Ltd, February 24, 2015, cover price $51.95 | About this edition: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.

cover image for 9780786496938
Product Description: What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience...read more

Paperback:

9780786496938 | McFarland & Co Inc Pub, January 31, 2015, cover price $35.00 | About this edition: What does love have to do with gaming?

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Hardcover:

9781138774513 | Routledge, June 27, 2014, cover price $145.00

Paperback:

9781138774520 | Routledge, June 25, 2014, cover price $41.95

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Product Description: As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training...read more

Hardcover:

9781466647732 | Idea Group Reference, November 30, 2013, cover price $175.00 | About this edition: As the widespread use of digital entertainment has changed not only the ways in which we spend our leisure time but also how we learn and communicate, Serious Games have emerged as an effective tool for the purpose of learning, skill acquisition, and training.

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By Youngkyun Baek (editor)

Hardcover:

9781624175770 | Nova Science Pub Inc, April 20, 2013, cover price $175.00

cover image for 9780737749465
By Jill Hamilton (editor)

Library:

9780737749465 | 1 edition (Greenhaven Pr, September 30, 2010), cover price $42.00

cover image for 9783531164595
Product Description: Heute kommt dem Spiel im Kontext digitaler Medien als Topos und als Metapher eine neue Bedeutung zu. Spiele werden zu 'Spielwelten' und damit zur Metapher neuer, sich schnell entwickelnder Parallelwelten, so z.B. in den komplexen Welten von Onlinespielen oder virtuellen Welten...read more
By Caja Thimm (editor)

Paperback:

9783531164595 | Vs Verlag Fur Sozialwissenschaften, October 27, 2009, cover price $59.99 | About this edition: Heute kommt dem Spiel im Kontext digitaler Medien als Topos und als Metapher eine neue Bedeutung zu.

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