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John Vince has written 35 work(s)
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Cover for 9783319214368 Cover for 9781852333799 Cover for 9781447110798 Cover for 9781447161073 Cover for 9781447162896 Cover for 9781846280344 Cover for 9781852335649 Cover for 9781447111061 Cover for 9781447154655 Cover for 9781447110699 Cover for 9781447143208 Cover for 9781852335564 Cover for 9781447111757 Cover for 9781852331405 Cover for 9781447112204 Cover for 9780857291530 Cover for 9781846288036 Cover for 9781849966504 Cover for 9780747804802 Cover for 9781852338343 Cover for 9781852337391 Cover for 9781852336547 Cover for 9781852333805 Cover for 9780747804758 Cover for 9781852331412 Cover for 9781852332464 Cover for 9781852330125 Cover for 9780122277382 Cover for 9780122277368 Cover for 9780122277566
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Product Description: John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus...read more

Paperback:

9783319214368 | Springer-Verlag New York Inc, August 7, 2015, cover price $59.99 | About this edition: John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus.

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The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ­ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro­ duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.
By Rae Earnshaw (editor)

Hardcover:

9781852333799 | Springer-Verlag New York Inc, August 1, 2001, cover price $189.00 | About this edition: The very word "digital" has acquired a status that far exceeds its humble dictionary definition.

Paperback:

9781447110798 | Reprint edition (Springer-Verlag New York Inc, August 30, 2012), cover price $189.00

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Product Description: Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics. The Hamiltonian, which is used in quantum physics to describe the total energy of a system, would have been a major achievement for anyone, but Hamilton also invented quaternions, which paved the way for modern vector analysis...read more

Hardcover:

9780857297594 | Springer-Verlag New York Inc, June 24, 2011, cover price $69.95

Paperback:

9781447161073 | Springer-Verlag New York Inc, August 15, 2014, cover price $69.95 | About this edition: Sir William Rowan Hamilton was a genius, and will be remembered for his significant contributions to physics and mathematics.

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Product Description: The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.

Paperback:

9781447162896 | 4th edition (Springer-Verlag New York Inc, December 20, 2013), cover price $59.99 | About this edition: The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics.
9781846280344 | 2 edition (Springer Verlag, September 30, 2005), cover price $44.95 | About this edition: Baffled by maths?

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Product Description: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation...read more

Hardcover:

9781852335649 | Springer-Verlag New York Inc, January 1, 2003, cover price $179.00

Paperback:

9781447111061 | Reprint edition (Springer-Verlag New York Inc, October 3, 2013), cover price $139.00 | About this edition: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing.

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Paperback:

9781447154655 | Springer-Verlag New York Inc, September 11, 2013, cover price $49.99

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By Rae Earnshaw (editor), Richard Guedj (editor), Andries Van Dam (editor) and John Vince (editor)

Paperback:

9781447110699 | Reprint edition (Springer-Verlag New York Inc, October 8, 2012), cover price $289.00

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Product Description: Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation...read more

Paperback:

9781447143208 | Springer-Verlag New York Inc, June 26, 2012, cover price $69.99 | About this edition: Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis.

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Product Description: As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to simplify the human-to-computer interface. Intelligent Agents are likely to play a significant role in the design of such interfaces, and this book explores how they could influence media-based systems...read more
By Rae Earnshaw (editor)

Hardcover:

9781852335564 | Springer Verlag, August 1, 2002, cover price $99.00 | About this edition: As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to simplify the human-to-computer interface.

Paperback:

9781447111757 | Reprint edition (Springer-Verlag New York Inc, July 31, 2012), cover price $129.00 | About this edition: As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to simplify the human-to-computer interface.

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Product Description: Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend. This digital convergence is shaping society, technology and the media for the next millennium...read more
By Rae Earnshaw (editor)

Hardcover:

9781852331405 | Springer Verlag, September 1, 1999, cover price $99.00

Paperback:

9781447112204 | Reprint edition (Springer-Verlag New York Inc, July 31, 2012), cover price $129.00 | About this edition: Although the computer's life has been relatively short, it has brought about an information revolution that is transforming our world on a scale that is still difficult to comprehend.

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Hardcover:

9781846288036 | Springer-Verlag New York Inc, May 22, 2007, cover price $109.00

Paperback:

9781849966504 | Springer-Verlag New York Inc, November 5, 2010, cover price $109.00

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Product Description: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic. Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry...read more

Hardcover:

9781852338343 | Springer-Verlag New York Inc, November 1, 2004, cover price $129.00 | About this edition: A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.

Paperback:

9781852337391 | 2 edition (Springer Verlag, March 1, 2004), cover price $74.95

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Product Description: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world...read more
By R. A. Earnshaw (editor) and John Vince (editor)

Hardcover:

9781852336547 | Springer-Verlag New York Inc, July 1, 2002, cover price $279.00 | About this edition: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics.

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Product Description: Baffled by maths? Then don't give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In ten chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications...read more (view table of contents, read Amazon.com's description)

Paperback:

9781852333805 | Springer-Verlag New York Inc, October 1, 2001, cover price $34.95 | About this edition: Baffled by maths?

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Paperback:

9780747804758 | 3 edition (Shire Pubns, April 1, 2001), cover price $13.95

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Product Description: BRAND NEW ,EXCELENT AND RELIABLE SERVICE! (view table of contents, read Amazon.com's description)

Paperback:

9781852331412 | Springer-Verlag New York Inc, May 1, 2000, cover price $59.95 | About this edition: BRAND NEW ,EXCELENT AND RELIABLE SERVICE!

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Product Description: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet...read more (view table of contents, read Amazon.com's description)
By R. A. Earnshaw (editor) and John Vince (editor)

Hardcover:

9781852332464 | Springer-Verlag New York Inc, April 1, 2000, cover price $179.00 | About this edition: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web.

By R. A. Earnshaw (editor) and John Vince (editor)

Paperback:

9780818687006 | IEEE Computer Society, January 10, 1999, cover price $122.00

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Product Description: Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems...read more (view table of contents, read Amazon.com's description)

Paperback:

9781852330125 | Springer-Verlag New York Inc, October 1, 1998, cover price $99.00 | About this edition: Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated.

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Product Description: When computers were first used to process large data sets, computer graphics provided users with simple visualizations. Today, the discipline of scientific visualization is a mature one which can transform any type of numeric data into an image...read more (view table of contents, read Amazon.com's description)
By R. A. Earnshaw (editor), H. Jones (editor) and John Vince (editor)

Paperback:

9780122277382 | Academic Pr, April 1, 1997, cover price $86.95 | About this edition: When computers were first used to process large data sets, computer graphics provided users with simple visualizations.

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By Rae Earnshaw (editor), Huw Jones (editor) and John Vince (editor)

Paperback:

9780122277566 | Academic Pr, August 1, 1996, cover price $61.95

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