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S. John Ross has written 8 work(s)
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Product Description: A complete world of magic that can be used in any game and with any type of magic. Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine...read more
Hardcover:
9781556347337 | 4th edition (Steve Jackson Games, December 13, 2004), cover price $34.95 | About this edition: A complete world of magic that can be used in any game and with any type of magic.
Product Description: Cross your 23rd-century Star Trek Roleplaying Came characters over into your The Next Generation or Deep Space Nine series (or vice versa), or run a pure time travel series. The first of our Expanded Universe sourcebooks combines the entire cosmos of Star Trek roleplaying opportunities...read more
Paperback:
9780671040161 | Last Unicorn, March 1, 2000, cover price $20.00 | About this edition: Cross your 23rd-century Star Trek Roleplaying Came characters over into your The Next Generation or Deep Space Nine series (or vice versa), or run a pure time travel series.
(view table of contents)
Paperback:
9781556344091 | Steve Jackson Games, November 1, 1999, cover price $20.95
Paperback:
9781565044265 | Revised edition (White Wolf Pub, November 1, 1998), cover price $16.00
(view table of contents)
Paperback:
9781556343339 | Steve Jackson Games, October 1, 1997, cover price $19.95
Product Description: -- Includes the adventure "Blood and Circuses".-- Introduces human Sorcerors, the Angels of Hope, and the Demons of Fear. (view table of contents, read Amazon.com's description)
Paperback:
9781556343315 | Steve Jackson Games, August 1, 1997, cover price $19.95 | About this edition: -- Includes the adventure "Blood and Circuses".
Paperback:
9781556343285 | Steve Jackson Games, January 1, 1997, cover price $19.95
Paperback:
9781556342431 | Steve Jackson Games, February 1, 1994, cover price $19.95
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