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Andre Lamothe has written 18 work(s)
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Paperback:
9780672326790 | Sams, June 30, 2007, cover price $29.99
Paperback:
9780672328206 | Sams, December 7, 2005, cover price $64.99
Paperback:
9781931841788 | Premier Pr, December 1, 2005, cover price $39.99 | About this edition: A complete guide to designing games for the Nintendo Fame Boy Advance handheld video game system draws on public domain Game Boy development tools to demonstrate how to create simple Game Boy source code using the C language.
Paperback:
9781592000388 | Pap/cdr edition (Course Technology Ptr, July 1, 2004), cover price $49.99
An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM. Original. (Intermediate)
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Paperback:
9781592001101 | Pap/cdr edition (Course Technology Ptr, October 1, 2003), cover price $29.99 | About this edition: An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM.
Product Description: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull...read more
Paperback:
9780672318351 | Pap/cdr edition (Sams, June 1, 2003), cover price $59.99 | About this edition: Today is the greatest time in history to be in the game business.
Offering helpful tips on setting up the ideal game programming workstation, this updated handbook explains how to use DirectX technology to develop 2D games that run on all current versions of Windows and is accompanied by a CD-ROM contain source code from the text, shareware games, and a download version of Microsoft's DirectX SDK. Original. (Beginner)
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Paperback:
9780764516788 | 2 pap/cdr edition (For Dummies, October 1, 2002), cover price $34.99 | About this edition: Explains how to build computer games, discussing topics including graphics, sound, installation, and marketing.
9780764503375 | Pap/cdr edition (For Dummies, March 1, 1998), cover price $29.99
Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting. (view table of contents)
Paperback:
9780672323690 | 2 pap/cdr edition (Sams, June 1, 2002), cover price $59.99
9780672313615 | Bk&cd rom edition (Sams, September 1, 1999), cover price $49.99 | About this edition: Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.
(view table of contents)
Paperback:
9781931841184 | Pap/cdr edition (Premier Pr, May 1, 2002), cover price $59.99
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Paperback:
9780761530572 | Pap/cdr edition (Premier Pr, July 1, 2001), cover price $49.99
Paperback:
9780761532989 | Pap/cdr edition (Course Technology Ptr, June 1, 2001), cover price $59.99
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Paperback:
9780761530893 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $59.99
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Paperback:
9780761532552 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $39.99
Accompanied by a CD-ROM containing the DirectX 8 Software Development Kit, this detailed handbook explains how to create a variety of three-dimensional applications for game programming, offering helpful guidelines on how to create a variety of visual effects using multi-texturing and bump mapping. Original. (Intermediate)
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Paperback:
9780761531913 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $49.99 | About this edition: Reviews Microsoft Direct3D and Microsoft DirectX programing techniques for beginning- to intermediate-level programmers, including such topics as multi-texturing bump mapping, collision detection, physics modeling.
Paperback:
9780672308468 | 2 pap/cdr edition (Sams, August 1, 1997), cover price $45.00
Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly. Original. (Intermediate).
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Paperback:
9781571690043 | Pap/cdr edition (Waite Group Pr, August 1, 1995), cover price $49.95 | About this edition: Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly.
Paperback:
9780672305627 | Pap/cdr edition (Sams, September 1, 1994), cover price $39.99 | About this edition: Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations
Paperback:
9780672305078 | Pap/cdr edition (Sams, July 1, 1994), cover price $45.00 | About this edition: Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos.
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