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Andre Lamothe has written 18 work(s)
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Cover for 9780672328206 Cover for 9781931841788 Cover for 9781592000388 Cover for 9781592001101 Cover for 9780672318351 Cover for 9780764503375 Cover for 9780764516788 Cover for 9780672313615 Cover for 9780672323690 Cover for 9781931841184 Cover for 9780761530572 Cover for 9780761532989 Cover for 9780761530893 Cover for 9780761532552 Cover for 9780761531913 Cover for 9780672308468 Cover for 9781571690043 Cover for 9780672305627 Cover for 9780672305078
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A complete guide to designing games for the Nintendo Fame Boy Advance handheld video game system draws on public domain Game Boy development tools to demonstrate how to create simple Game Boy source code using the C language. Original. (Intermediate)

Paperback:

9781931841788 | Premier Pr, December 1, 2005, cover price $39.99 | About this edition: A complete guide to designing games for the Nintendo Fame Boy Advance handheld video game system draws on public domain Game Boy development tools to demonstrate how to create simple Game Boy source code using the C language.

cover image for 9781592000388

Paperback:

9781592000388 | Pap/cdr edition (Course Technology Ptr, July 1, 2004), cover price $49.99

cover image for 9781592001101
An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM. Original. (Intermediate) (view table of contents)

Paperback:

9781592001101 | Pap/cdr edition (Course Technology Ptr, October 1, 2003), cover price $29.99 | About this edition: An introduction to ActionScript, the scripting language of Macromedia Flash MX, explains how to use the technology in the field of game design and programming, covering the latest features of Flash MX, exploring the use of ActionScript to create interactive games, and including an accompanying CD-ROM.

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Product Description: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull...read more

Paperback:

9780672318351 | Pap/cdr edition (Sams, June 1, 2003), cover price $59.99 | About this edition: Today is the greatest time in history to be in the game business.

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Offering helpful tips on setting up the ideal game programming workstation, this updated handbook explains how to use DirectX technology to develop 2D games that run on all current versions of Windows and is accompanied by a CD-ROM contain source code from the text, shareware games, and a download version of Microsoft's DirectX SDK. Original. (Beginner) (view table of contents)

Paperback:

9780764516788 | 2 pap/cdr edition (For Dummies, October 1, 2002), cover price $34.99 | About this edition: Explains how to build computer games, discussing topics including graphics, sound, installation, and marketing.
9780764503375 | Pap/cdr edition (For Dummies, March 1, 1998), cover price $29.99

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Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting. (view table of contents)

Paperback:

9780672323690 | 2 pap/cdr edition (Sams, June 1, 2002), cover price $59.99
9780672313615 | Bk&cd rom edition (Sams, September 1, 1999), cover price $49.99 | About this edition: Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting.

Paperback:

9781931841184 | Pap/cdr edition (Premier Pr, May 1, 2002), cover price $59.99

cover image for 9780761532989
By Todd Barron and Andre Lamothe (editor)

Paperback:

9780761532989 | Pap/cdr edition (Course Technology Ptr, June 1, 2001), cover price $59.99

Paperback:

9780761530893 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $59.99

By Steve Baker (editor), Ben Campbell (editor), Mark "Nurgle" Collins, Martin Donlon (editor) and Andre Lamothe (editor)

Paperback:

9780761532552 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $39.99

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Accompanied by a CD-ROM containing the DirectX 8 Software Development Kit, this detailed handbook explains how to create a variety of three-dimensional applications for game programming, offering helpful guidelines on how to create a variety of visual effects using multi-texturing and bump mapping. Original. (Intermediate) (view table of contents)

Paperback:

9780761531913 | Pap/cdr edition (Premier Pr, March 1, 2001), cover price $49.99 | About this edition: Reviews Microsoft Direct3D and Microsoft DirectX programing techniques for beginning- to intermediate-level programmers, including such topics as multi-texturing bump mapping, collision detection, physics modeling.

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Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly. Original. (Intermediate). (view table of contents)

Paperback:

9781571690043 | Pap/cdr edition (Waite Group Pr, August 1, 1995), cover price $49.95 | About this edition: Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly.

cover image for 9780672305627
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

Paperback:

9780672305627 | Pap/cdr edition (Sams, September 1, 1994), cover price $39.99 | About this edition: Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations

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Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos. Original. (All Users).

Paperback:

9780672305078 | Pap/cdr edition (Sams, July 1, 1994), cover price $45.00 | About this edition: Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos.

displaying 1 to 18 | at end