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Fred D''Ignazio has written 15 work(s)
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Cover for 9780525667902 Cover for 9780525671688 Cover for 9780525667407 Cover for 9780942386516 Cover for 9780531047033 Cover for 9780525671404 Cover for 9780531046371 Cover for 9780394956862 Cover for 9780531043967 Cover for 9780531043868 Cover for 9780531042694 Cover for 9780385153133 Cover for 9780385153140
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Chip Mitchell uses his computer, Herm, to solve all varieties of computer crimes, with solutions to these mysteries given in the back of the book
By Fred D'Ignazio and Larry Pearson (illustrator)

Hardcover:

9780525667902 | Dutton Childrens Books, September 1, 1990, cover price $8.95 | About this edition: A seventh-grade computer whiz solves ten puzzling cases using his knowledge of logic and computers.

cover image for 9780525671688
The reader is asked to supply the answers to ten more cases which are solved by young computer whiz Chip Mitchell.
By Fred D'Ignazio and Larry Pearson (illustrator)

Hardcover:

9780525671688 | Dutton Childrens Books, October 1, 1985, cover price $10.95 | About this edition: Chip Mitchell, computer whiz, tracks down an assortment of computer crooks, factory spies, pickpockets, and other criminals in these ten mysterious cases

Product Description: Presents an overview of the various kinds of working robots, or intelligent machines, and their growing inpact on the economy and society.

Hardcover:

9780525667407 | Dutton Childrens Books, January 1, 1982, cover price $12.50 | About this edition: Presents an overview of the various kinds of working robots, or intelligent machines, and their growing inpact on the economy and society.

Paperback:

9780810463349 | Sams, August 1, 1984, cover price $7.95 | About this edition: Presents an overview of the various kinds of working robots, or intelligent machines, and their growing inpact on the economy and society.

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Describes the ways children can make use of computers, suggests educational games, and discusses computer camps, special projects, and computer literacy

Paperback:

9780942386516 | Compute, July 1, 1984, cover price $12.95 | About this edition: Describes the ways children can make use of computers, suggests educational games, and discusses computer camps, special projects, and computer literacy

Product Description: Provides programs for twenty-two learning games written in BASIC for an Apple II computer. Includes a floppy disk.

Hardcover:

9780810477513 | Sams, June 1, 1984, cover price $19.95 | About this edition: Provides programs for twenty-two learning games written in BASIC for an Apple II computer.

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Discusses the nature of intelligence, looks at robots and computers, and considers pattern recognition, natural language, game playing, and human services provided by robots

Library:

9780531047033 | Franklin Watts, February 1, 1984, cover price $10.40 | About this edition: Defines artificial intelligence, compares it with human intelligence, and explains how it is being used in computer technology and robotics.

cover image for 9780525671404
The reader is asked to supply the answers to eight mysteries which are solved by young computer whiz Chip Mitchell.
By Fred D'Ignazio and Larry Pearson (illustrator)

Hardcover:

9780525671404 | Dutton Childrens Books, January 1, 1984, cover price $10.95 | About this edition: Computer genius and detective Chip Mitchell matches wits with the reader to solve eight mysteries involving the use of computers

cover image for 9780531046371
Explains how to use a personal computer to create original sports, board, strategy, word, number, and adventure games, with instructions for programming and playing eleven simple computer games.

Library:

9780531046371 | Franklin Watts, October 1, 1983, cover price $10.40 | About this edition: Explains how children can develop their own computer games, with practical instructions for programming the computer for riddles and jokes, fortune-telling, Tic-Tac-Toe, and other games

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Question and answer format presents information on how computers work, what their insides are like, and the wide variety of uses to which they have been put today--inside robots, in games, and inside human bodies.

Library:

9780394956862 | Random House Childrens Books, May 1, 1983, cover price $7.99 | About this edition: One hundred and fifty questions and answers about computers and computer science feature readily understandable language and full-color photographs

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Provides information on the development, operation, available accessories, rules, and winning strategies of champion players of electronic games such as computerized football, 'Space Invaders,' and 'Asteroids.'

Library:

9780531043967 | Franklin Watts, May 1, 1982, cover price $10.40 | About this edition: Discusses the development of electronic games, their basic operation and design, available accessories, rules of some of the most popular games, and the winning strategies of several champion players.
9780531043967 | Franklin Watts, May 1, 1982, cover price $10.40 | About this edition: Discusses the development of electronic games, their basic operation and design, available accessories, rules of some of the most popular games, and the winning strategies of several champion players.

cover image for 9780531043868
Illumines recent theories and discoveries concerning black holes, quasars, neutron stars, and relativity, and describes the latest tools of astronomers and physicists, including robot astronomers and computers

Library:

9780531043868 | Franklin Watts, April 1, 1982, cover price $10.90 | About this edition: Explains how astronomers are using new kinds of telescopes, computerized cameras, and space probes to generate new theories about the universe and its mysteries.
9780531043868 | Franklin Watts, April 1, 1982, cover price $10.90 | About this edition: Explains how astronomers are using new kinds of telescopes, computerized cameras, and space probes to generate new theories about the universe and its mysteries.

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Explores the world of computers and the latest developments and includes a how-to section for those interested in building a computer

Library:

9780531042694 | Franklin Watts, April 1, 1981, cover price $13.90 | About this edition: Discusses the increasing use of small computers to perform routine household chores, store personal information, and do other tasks.

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Explains what home computers do and suggests ways to use them for games and projects.

Hardcover:

9780385153133 | Doubleday, March 1, 1981, cover price $10.95 | About this edition: An illustrated, easy-to-understand activity book shows youngsters how to develop a variety of games and projects using programmable home computers

Library:

9780385153140 | Doubleday, March 1, 1981, cover price $9.68 | About this edition: An illustrated, easy-to-understand activity book shows youngsters how to develop a variety of games and projects using programmable home computers

When Katie falls into the screen of her father's computer, she enters the world of Cybernia and is taught by the Colonel how computers work

Hardcover:

9780916688110 | Creative Computing Pr, June 1, 1979, cover price $8.95 | About this edition: Katie enters Cybernia, the world inside her home computer, where the Colonel explains how the computer works.

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