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Retrogame Archeology: Exploring Old Computer Games
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Bibliographic Detail
Publisher Springer-Verlag New York Inc
Publication date May 9, 2016
Binding Hardcover
Book category Adult Non-Fiction
ISBN-13 9783319300023
ISBN-10 3319300024
Dimensions 0 by 6.10 by 9.25 in.
Original list price $99.00
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Summaries and Reviews
Amazon.com description: Product Description: Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.

Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.

Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.      

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Hardcover
Book cover for 9783319300023
 
The price comparison is for this edition
from Springer-Verlag New York Inc (May 9, 2016)
9783319300023 | details & prices | List price $99.00
About: Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms.

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