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By
Janet Delve (editor) and
David Anderson (editor)
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Bibliographic Detail
Publisher
Facet Pub
Publication date
November 30, 2013
Pages
224
Binding
Paperback
Book category
Adult Non-Fiction
ISBN-13
9781856049580
ISBN-10
1856049582
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Published in
Great Britain
Original list price
$115.00
§As reported by publisher
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Digital Preservation for Libraries, Archives, and Museums | Preserving Our Heritage | Practical Digital Preservation
Digital Preservation for Libraries, Archives, and Museums | Preserving Our Heritage | Practical Digital Preservation
Summaries and Reviews
Amazon.com description: Product Description: This groundbreaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) symposia, enhanced with specialist pathfinder solutions, this book will cover topics such as the legal and technical challenges of preservation, curation and authority, and digital archaeology. Written by international experts from a broad background of library, collecting institutions, information and computer science, and digital preservation backgrounds, this collection showcases the state of the art of the discipline and brings together stakeholder perspectives from across the preservation community. Readership: Academics and students on digital preservation, digital humanities and information management courses, those working in preservation and collecting for memory institutions, computer scientists, artists, games and emulation communities, archaeologists and digital forensic scientists.
Editions
Paperback
The price comparison is for this edition
With Janet Delve (other contributor) |
from Facet Pub (November 30, 2013)
9781856049580 | details & prices | 224 pages | List price $115.00
About: This groundbreaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games.
About: This groundbreaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games.
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