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RPG Programming Using XNA Game Studio 3.0
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Bibliographic Detail
Publisher Wordware
Publication date June 19, 2009
Pages 313
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9781598220650
ISBN-10 1598220659
Dimensions 0.75 by 5.75 by 8.75 in.
Weight 1 lbs.
Availability§ Out of Print
Original list price $39.95
§As reported by publisher says people who bought this book also bought:
Programming Game AI By Example | XNA 4.0 Game Development by Example
Summaries and Reviews description: Product Description: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Book cover for 9781598220650
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from Wordware (June 19, 2009)
9781598220650 | details & prices | 313 pages | 5.75 × 8.75 × 0.75 in. | 1.00 lbs | List price $39.95
About: RPG Programming Using XNA Game Studio 3.

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