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Physics For Games Programmers
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Bibliographic Detail
Publisher Apress
Publication date April 25, 2005
Pages 444
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9781590594728
ISBN-10 159059472X
Dimensions 1 by 7 by 9.25 in.
Weight 1.62 lbs.
Original list price $44.99
Summaries and Reviews
Summary
Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats. Original. (Intermediate)
Amazon.com description: Product Description: *Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

*Ideal for all budding games programmers, with example code in Java, C#, and C

*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET

*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.



Editions
Paperback
Book cover for 9781590594728
 
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from Apress (April 25, 2005)
9781590594728 | details & prices | 444 pages | 7.00 × 9.25 × 1.00 in. | 1.62 lbs | List price $44.99
About: Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

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