Game Programming Patterns | Foundations of Game Engine Development, Volume 1: Mathematics | Game Physics Engine Development | Game Engine Architecture | Physics for Game Developers | 3D Math Primer for Graphics and Game Development | AI For Game Developers | Mathematics for 3D Game Programming and Computer Graphics | Programming Game AI By Example
*Ideal for all budding games programmers, with example code in Java, C#, and C
*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET
*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.
About: Illustrates how to use physics to infuse compelling and realistic action into game programming through mathematical models that accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.
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