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By
Phil Masters,
Andrew Hackard (editor),
Sean Punch,
Bob Stevlic (illustrator) and
Romas Kukalis (illustrator)
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Jump down to see edition details for: Hardcover
Bibliographic Detail
Publisher
Steve Jackson Games
Publication date
November 30, 2005
Pages
240
Binding
Hardcover
Edition
4th
Book category
Adult Non-Fiction
ISBN-13
9781556347429
ISBN-10
1556347421
Dimensions
0.50 by 8.25 by 10.75 in.
Weight
1.90 lbs.
Availability§
Apply Direct
Original list price
$34.95
§As reported by publisher
Amazon.com says people who bought this book also bought:
GURPS Low-Tech | GURPS Thaumatology | GURPS Magic | GURPS Ultra-Tech | Gurps Basic Set Campaigns | Gurps Basic Set | Gurps High-Tech | GURPS Supers | Space 4e
GURPS Low-Tech | GURPS Thaumatology | GURPS Magic | GURPS Ultra-Tech | Gurps Basic Set Campaigns | Gurps Basic Set | Gurps High-Tech | GURPS Supers | Space 4e
Summaries and Reviews
Amazon.com description: Product Description: Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly - two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover.
If you've got a high-powered campaign - or high-powered players - you want GURPS Powers!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly - two crucial concepts for comic-book superheroics.
GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover.
If you've got a high-powered campaign - or high-powered players - you want GURPS Powers!
Editions
Hardcover
The price comparison is for this edition
4th edition from Steve Jackson Games (November 30, 2005)
9781556347429 | details & prices | 240 pages | 8.25 × 10.75 × 0.50 in. | 1.90 lbs | List price $34.95
About: Save the World .
About: Save the World .
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