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The human race had abandoned Earth over five hundred years in the past, and just as a person might skip across a shallow pond from rock to rock, our species gradually stretched across the Milky Way in the hope of finding another Earth-like planet.
In this time of exploration and colonization, the people on each of these desolate outposts lived in protected settlements called lifeglobes. Their lives had a surreal consistency that eventually gave rise to the âRooms.â These extremely sophisticated, holographic, multi-sensory game rooms helped fill the void that had been created by the people having to constantly live inside an enclosure, separated from their world.
Rad had just moved to a lifeglobe on planet R-131. Before arriving, he had been an elite player, addicted to the Rooms. He realized that they were completely taking over his life, so he moved to R-131 and made the decision to focus on other things. But then he heard the rumors about a new Room on the planet. It was supposedly unparalleled for its graphic realism and complexity, and you could not choose to play this Room. It chose you. Radâs curiosity and ego got the better of him, and his obsession was rekindled. However, neither he nor anyone else knew that this Room had never been designed for entertainment or pleasure. It had been created to change the course of human history.
About: The human race had abandoned Earth over five hundred years in the past, and just as a person might skip across a shallow pond from rock to rock, our species gradually stretched across the Milky Way in the hope of finding another Earth-like planet.
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