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Game Development With Blender
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Bibliographic Detail
Publisher Course Technology Ptr
Publication date June 19, 2013
Pages 434
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9781435456624
ISBN-10 1435456629
Dimensions 1.25 by 7.50 by 9.25 in.
Weight 2 lbs.
Original list price $44.99
Summaries and Reviews description: Product Description: Game Development with Blender is the complete guide to the Blender game engine.
More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools--all distilled from the authors' 20 years of combined Blender experience.
In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects.
Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.

Book cover for 9780195580518
With John Mansfield Thomson | from Oxford Univ Pr (March 1, 1983); titled "Distant Music: The Life and Times of Alfred Hill, 1870-1960"
Book cover for 9781435456624
The price comparison is for this edition
from Course Technology Ptr (June 19, 2013)
9781435456624 | details & prices | 434 pages | 7.50 × 9.25 × 1.25 in. | 2.00 lbs | List price $44.99
About: Game Development with Blender is the complete guide to the Blender game engine.

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