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Bibliographic Detail
Publisher
Griffin
Publication date
December 26, 2007
Pages
249
Binding
Paperback
Edition
Rev upd
Book category
Adult Non-Fiction
ISBN-13
9781403984531
ISBN-10
1403984530
Dimensions
0.75 by 6.25 by 9 in.
Weight
0.65 lbs.
Original list price
$19.99
Amazon.com says people who bought this book also bought:
Reality Is Broken | The Gamification of Learning and Instruction Fieldbook | Persuasive Games | The Game Believes in You | Rethinking Education in the Age of Technology | Curriculum in Abundance | The Multiplayer Classroom
Reality Is Broken | The Gamification of Learning and Instruction Fieldbook | Persuasive Games | The Game Believes in You | Rethinking Education in the Age of Technology | Curriculum in Abundance | The Multiplayer Classroom
Summaries and Reviews
Summary
In a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role models. Original. 30,000 first printing.
Editions
Hardcover
1 edition from Palgrave Macmillan (May 1, 2003)
9781403961693 | details & prices | 288 pages | 6.50 × 13.25 × 1.00 in. | 1.05 lbs | List price $26.95
About: Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
About: Argues that video games go beyond entertainment and examines the principles that make these games valuable tools of learning and literacy.
Paperback
The price comparison is for this edition
Rev upd edition from Griffin (December 26, 2007)
9781403984531 | details & prices | 249 pages | 6.25 × 9.00 × 0.75 in. | 0.65 lbs | List price $19.99
About: In a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role models.
About: In a revised edition of his classic study, a professor of education identifies the positive benefits of video games, citing popular titles, including new games on the market, and noting their ability to promote cognitive development, a sense of identity, decision-making abilities, and the establishment of role models.
from Palgrave Macmillan (May 7, 2004)
9781403965387 | details & prices | 240 pages | 6.25 × 9.50 × 0.75 in. | 0.58 lbs | List price $17.95
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