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By
Steve Marschner and
Peter Shirley
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Bibliographic Detail
Publisher
Taylor & Francis Group
Binding
Paperback
ISBN-13
9781138744813
ISBN-10
1138744816
Dimensions
3 by 16 by 23 in.
Original list price
$0.00
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Game Engine Architecture, Third Edition | Real-Time Rendering, Fourth Edition | Artificial Intelligence: A Modern Approach | Foundations of Game Engine Development, Volume 1: Mathematics | Hands-On Machine Learning with Scikit-Learn and TensorFlow: Concepts, Tools, and Techniques to Build Intelligent Systems | The C Programming Language | 3D Math Primer for Graphics and Game Development
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