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Jump down to see edition details for: Hardcover
Bibliographic Detail
Publisher
Wizards of the Coast
Publication date
November 1, 2001
Pages
317
Binding
Hardcover
Book category
Adult Non-Fiction
ISBN-13
9780786919963
ISBN-10
0786919965
Dimensions
0.87 by 8.50 by 11.12 in.
Weight
2.20 lbs.
Availability§
Out of Print
Original list price
$39.95
§As reported by publisher
Amazon.com says people who bought this book also bought:
Volo's Guide to Monsters | Pathfinder Roleplaying Game | Wheel of Time | The Wheel of Time Companion | Curse of Strahd | The World of Robert Jordan's the Wheel of Time | The World of Robert Jordan's the Wheel of Time | Towers of Midnight | A Memory of Light
Volo's Guide to Monsters | Pathfinder Roleplaying Game | Wheel of Time | The Wheel of Time Companion | Curse of Strahd | The World of Robert Jordan's the Wheel of Time | The World of Robert Jordan's the Wheel of Time | Towers of Midnight | A Memory of Light
Summaries and Reviews
Summary
Explains how to play the 'Wheel of Time' roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.
(view table of contents)Amazon.com description: Product Description:
The Wheel Turns and New Legends are Born
As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or Asha'man, you are destined to join the struggle against Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel.
From the Aryth Ocean to the Aiel Waste, the entire Wheel of Time series is covered in this complete, self-contained d20 System roleplaying game approved by Robert Jordan. This single volume contains statistics for all the major characters, a unique system for channeling the One Power, feats, prestige classes, and everything else you'll need to make your visions become reality in Robert Jordan's world of epic fantasy.
Take your place in the legends that have yet to be told.
As the Third Age unfolds, the tales of many heroes will be woven into the Great Pattern. While those stories have yet to be written, your part in them is unmistakable. Whether a Maiden of the Spear or a Hunter for the Horn, Aes Sedai or Asha'man, you are destined to join the struggle against Trollocs, Darkfriends, the Forsaken, and countless other evils revealed by the turning of the Wheel.
From the Aryth Ocean to the Aiel Waste, the entire Wheel of Time series is covered in this complete, self-contained d20 System roleplaying game approved by Robert Jordan. This single volume contains statistics for all the major characters, a unique system for channeling the One Power, feats, prestige classes, and everything else you'll need to make your visions become reality in Robert Jordan's world of epic fantasy.
Take your place in the legends that have yet to be told.
Editions
Hardcover
The price comparison is for this edition
from Wizards of the Coast (November 1, 2001)
9780786919963 | details & prices | 317 pages | 8.50 × 11.12 × 0.87 in. | 2.20 lbs | List price $39.95
About: Explains how to play the 'Wheel of Time' roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.
About: Explains how to play the 'Wheel of Time' roleplaying game, discussing abilities, backgrounds, classes, skills, feats, heroic characteristics, equipment, combat, encounters, the One Power, and geographic terrain.
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