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Game Character Development with Maya
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Bibliographic Detail
Publisher New Riders Pub
Publication date November 24, 2004
Pages 793
Binding Paperback
Edition Pap/cdr
Book category Adult Non-Fiction
ISBN-13 9780735714380
ISBN-10 073571438X
Dimensions 1.75 by 7.50 by 9.25 in.
Weight 3.10 lbs.
Availability§ Publisher Out of Stock Indefinitely
Original list price $49.99
§As reported by publisher
Summaries and Reviews
Summary
A comprehensive guide to the game character development process, from conceptualization to animation, uses informative narratives, hands-on tutorials, illustrations, and screen shots in order to teach the intermediate programmer how to use Maya, a popular 3D software. Original. (Intermediate)
Amazon.com description: Product Description:

If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!



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Paperback
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Pap/cdr edition from New Riders Pub (November 24, 2004)
9780735714380 | details & prices | 793 pages | 7.50 × 9.25 × 1.75 in. | 3.10 lbs | List price $49.99
About: A comprehensive guide to the game character development process, from conceptualization to animation, uses informative narratives, hands-on tutorials, illustrations, and screen shots in order to teach the intermediate programmer how to use Maya, a popular 3D software.

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