
Object-Oriented Programming with ActionScript takes you beyond the level of "neat" code tricks and teaches you how to architect and implement true Macromedia Flash MX applications. You will also learn the programming theory needed to take full advantage of the object-oriented nature of ActionScript.
Nearly a third of the book is focused on teaching you everything there is to know about one of the most powerful new features of Flash MX:components. The topics range from understanding and using components, to constructing custom components. This book also recognizes the uniqueness of ActionScript and clarifies because the best practices when it comes to developing with it. The final third of this book teaches you the best methods for working with advanced-level ActionScript-from debugging data structures to server-side interaction.
About: Covers topics including how to apply object-oriented principles and design patterns to ActionScript, how to build Flash MX components, and how to combine components via their events and APIs.
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