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Fundamentals of Performance Technology | Learning By Doing | The Gamification of Learning and Instruction Fieldbook | The Art of Game Design | Learning C++ by Creating Games with UE4 | Agile Game Development with Scrum | Training Needs Assessment | The Science of Learning
-- Lynne Kenney, Psy.D., The Family Coach
This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
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