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Scooby-doo and the Cyber Chase
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Bibliographic Detail
Publisher
Scholastic Paperbacks
Publication date
October 1, 2001
Pages
62
Binding
Paperback
Book category
Juvenile Fiction
ISBN-13
9780439313919
ISBN-10
0439313910
Dimensions
0.25 by 5.25 by 7.50 in.
Weight
0.15 lbs.
Availability§
Publisher Out of Stock Indefinitely
Original list price
$3.99
§As reported by publisher
Summaries and Reviews
Summary
When their friend Eric programs a video game based on their adventures, Scooby-Doo and his friends are swept into the game, where they must avoid the Phantom Virus, make their way to the tenth level, and face the game versions of themselves to return to the real world.When their friend Eric makes a video game based on their adventures, Scooby-Doo and his friends are swept into it, where they must avoid the Phantom Virus, get to the tenth level, and face versions of themselves to return to reality.
Amazon.com description: Product Description: Inspired by the by the new direct-to-video movie Scooby Doo and the Cyber Chase, this book finds the Mystery, Inc. gang visiting an old friend who has developed a game based on the gang themselves! Scooby and Shaggy can't wait to try playing it. But then...a mysterious phantom virus beams them into the game. There's only one way to escape  to play the game and win. It's up to the real Scooby, Shaggy, Fred, Daphne, and Velma to enlist the help of their virtual counterparts. Can they do it in time?
Editions
Paperback
The price comparison is for this edition
from Scholastic Paperbacks (October 1, 2001)
9780439313919 | details & prices | 62 pages | 5.25 × 7.50 × 0.25 in. | Rec. grade levels 3-4 | 0.15 lbs | List price $3.99
About: When their friend Eric programs a video game based on their adventures, Scooby-Doo and his friends are swept into the game, where they must avoid the Phantom Virus, make their way to the tenth level, and face the game versions of themselves to return to the real world.
About: When their friend Eric programs a video game based on their adventures, Scooby-Doo and his friends are swept into the game, where they must avoid the Phantom Virus, make their way to the tenth level, and face the game versions of themselves to return to the real world.
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