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Tables of Contents for Carrara 1 Bible
Chapter/Section Title
Page #
Page Count
Preface.
Acknowledgments.
PART I: Getting to Know Carrara.
Chapter 1: Introducing Carrara.
Chapter 2: Creating Your First Scene.
Chapter 3: Creating Your First Animation.
Chapter 4: Getting Started in the Assemble Room.
Chapter 5: Organizing Your Scene in the Assemble Room.
Chapter 6: Using Carrara's Cameras.
Chapter 7: Lighting Your Scene.
PART II: Building 3D Models in Carrara.
Chapter 8: Modeling with Modifiers.
Chapter 9: Creating Spline Models.
Chapter 10: Creating Vertex Models.
Chapter 11: Creating Metaball Models.
Chapter 12: Creating Landscapes with Carrara.
Chapter 13: Advanced Modeling Techniques.
PART III: Texturing Your Finished Models.
Chapter 14: Introducing the Carrara Shader Browser.
Chapter 15: Creating Custom Shaders.
Chapter 16: Texturing with Layers.
Chapter 17: Advanced Shading Techniques.
PART IV: Putting It All Together.
Chapter 18: Carrara Special Effects.
Chapter 19: Creating an Animation.
Chapter 20: Rendering Your Finished Scene.
Chapter 21: Using Carrara with Other Programs.
Appendix A: Keyboard Shortcuts.
Appendix B: Carrara Internet Resources.
Appendix C: What's on the CD.
Index.
End-User License Agreement.
CD-ROM Installation Instructions.