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Tables of Contents for Carrara 1 for Dummies
Chapter/Section Title
Page #
Page Count
Introduction
1
6
Part I: Carrara: It's a 3D Program, Not a Sports Car
7
60
Introducing Carrara, Your 3D Friend
9
14
Getting It All Together in the Assemble Room
23
28
Serving It Up on Carrara's Trays
51
16
Part II: Building 3D Models without Glue, Paint, or Decals
67
110
Modeling with Modifiers
69
16
In This Corner, the Spline Modeler
85
18
Making Organic Models with the Vertex Modeler
103
22
Making Metaball Models (No, You Can't Eat Them)
125
18
Creating Landscape Models
143
16
Building the Perfect Beast
159
18
Part III: Texturizing Your Finished Model
177
58
Applying the Finishing Touches
179
14
Creating and Modifying Shaders
193
30
Van Gogh's 3D Paint Academy
223
12
Part IV: Adding Lights, Camera, and Action
235
96
Click. Turn On the Lights
237
14
Cameras---Bringing Out the Shutterbug in You
251
16
Holy Smokes, Batman, Special Effects!
267
22
Creating the Next MGM Feature Animation
289
26
Showing Your Finished Scene to the World (or a Few Close Friends)
315
16
Part V: The Part of Tens
331
32
The Ten Commandments of 3D Modeling
333
6
The Ten Commandments of Scene Management
339
8
Ten Tips and Tricks to Bedazzle Your Viewers (and Yourself)
347
16
Appendix: About the CD
363
8
Index
371
15
IDG Books Worldwide End-User License Agreement
386
2
Installation Instructions
388