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Tables of Contents for The Haskell School of Expression
Chapter/Section Title
Page #
Page Count
1. Problem solving, programming, and calculation
2. A module of shapes: part I
3. Simple graphics
4. Shapes II: drawing shapes
5. Polymorphic and higher-order functions
6. Shapes III: perimeters of shapes
7. Trees
8. A module of regions
9. More about higher-order functions
10. Drawing regions
11. Proof by induction
12. Qualified types
13. A module of simple animations
14. Programming with streams
15. A module of reactive animations
16. Communicating with the outside world
17. Rendering reactive animations
18. Higher-order types
19. An imperative robot language
20. Functional music composition
21. Algebraic properties of multimedia
22. Interpreting functional music
23. A tour of the prelude list module
24. A Tour of Haskell's standard type classes.