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Tables of Contents for The Do-It-Yourself Lobotomy
Chapter/Section Title
Page #
Page Count
PART I: WHAT DO GREAT IDEAS DO?
Introduction.
How This Book Works.
The Rewards of a Great Idea.
The Consequences of a Bad Idea.
1. The First Real Chapter (Finally!).
PART II: UNDERSTANDING AND DEMYSTIFYING CREATIVITY.
2. Creativity = Problem Solving.
3. Change Your Thinking about Change.
4. Creativity versus Talent.
PART III: TOOLS FOR THE JOB OF THINKING CREATIVELY.
5. Ask a Better Question.
6. Ask the Question Early.
7. 100 MPH Thinking: Thinking at the Speed of Enlightenment.
8. 180o Thinking: A Tnereffid Way to Ideate.
9. Intergalactic Thinking.
10. Collaborate with Genius.
11. Conceptual Solitaire.
12. How to Put These Tools to Work.
PART IV: DIMENSIONALIZING YOUR NEW CREATIVE TOOLS.
13. Aids to Creativity.
14. Accidental Genius.
15. Stop Making Sense.
16. Redefining the Acceptable Range.
17. Selling Creative Ideas Requires Its Own Creativity.
18. Mind Farming.
19. Storming the Brain.
20. The Five Greatest Barriers to Creativity.
21. The Real Bibliography.
22. Proceed with Passion.
Afterword.
Appendix.
Acknowledgments.
Index