search for books and compare prices
Tables of Contents for 3-D Human Modeling and Animation
Chapter/Section Title
Page #
Page Count
Preface
xi
 
Chapter 1: Figure Proportion
1
8
Chapter 2: Basic Design Approaches to Figure Construction
9
38
Wireframe Modeling
12
2
Rotation Points and the Hierarchical Structure
14
6
Rotating Forms in 3-D Space
20
5
Creating 3-D Objects
25
7
Primitive Shapes
25
1
Lathing
26
1
Extruding
27
1
Bevel Extruding
28
1
Path Extruding
29
1
Sweeping
30
1
Skinning
30
2
Other Useful 2-D and 3-D Tools
32
12
Using 3-D Digitizers and Scanners
44
2
Suggested Student Exercises
46
1
Chapter 3: Creating Seamless Models
47
32
Seamless Spline-Based Modeling
48
22
Polygonal Modeling with Lattice Deformations
70
4
Modeling with Metaballs and Metashapes
74
4
Suggested Student Exercises
78
1
Chapter 4: Modeling the Feet and Legs
79
40
The Vertical Spline Method
81
4
The Horizontal Spline Method
97
16
Modeling the Shoe
97
3
Modeling the Foot: Part 1
100
2
Modeling the Foot: Part 2--The Toes
102
2
Modeling the Lower Leg
104
6
Modeling the Upper Leg
110
3
Grouping and Setting Rotation Points for the Entire Leg
113
3
Duplicating and Mirroring the Entire Leg
116
1
Suggested Student Exercises
117
2
Chapter 5: Modeling the Abdomen and Pelvis
119
18
The Vertical Spline Method
122
7
The Horizontal Spline Method
129
7
Modeling the Female Pelvis and Abdomen
129
1
Modeling the Male Pelvis and Abdomen
130
6
Suggested Student Exercises
136
1
Chapter 6: Modeling the Chest and Neck
137
22
The Vertical Spline Method
138
5
The Horizontal Spline Method
143
13
Modeling the Female Chest
144
4
Modeling the Male Chest
148
6
Modeling the Neck
154
2
Setting Rotation Points for the Abdomen, Chest, and Neck
156
1
Suggested Student Exercises
157
2
Chapter 7: Modeling the Arms and Hands
159
38
The Vertical Spline Method
162
2
The Horizontal Spline Method
168
26
Modeling the Upper Female Arm
168
2
Modeling the Lower Female Arm
170
1
Modeling the Hand
171
4
Modeling the Thumb
175
5
Modeling the Fingers
180
5
Modeling the Male Arm
185
9
Setting Rotation Points for the Arm and Hand
194
2
Suggested Student Exercises
196
1
Chapter 8: Modeling the Head
197
52
Techniques for Modeling a Head
203
30
Method 1: Modeling a Head Using Open Vertical Splines
205
8
Method 2: Modeling a Head from a Group of Spline Meshes Blended Together
213
10
Method 3: Modeling the Head Using Cross-Sectional Splines with Skinning
223
1
Using Vertical Enclosed Splines
223
2
Using Horizontal Enclosed Splines
225
5
Method 4: Modeling the Head from a Primitive Sphere
230
3
Facial Features
233
14
The Ear
233
3
The Eye
236
4
The Lips
240
2
The Hair and Eyebrows
242
3
The Teeth
245
2
Suggested Student Exercises
247
2
Chapter 9: Preparation for Animating the Figure
249
32
Movement of the Joints
249
3
Applying the Law of Balance
252
2
Visual Dynamics
254
3
Expression
257
7
Outlining the Animation
264
1
Setting up Lighting
264
4
Setting up an Inverse Kinematics Skeleton
268
11
Suggested Student Exercises
279
2
Chapter 10: Creating Human Motion
281
24
Various Types of Movement
281
2
Velocity or Motion Graphs
283
6
Camera Techniques
289
1
Facial Animation
290
5
Creating a Walking Sequence
295
4
Motion Capture
299
4
Suggested Student Exercises
303
2
Index
305