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Tables of Contents for Reliable Object-Oriented Software
Chapter/Section Title
Page #
Page Count
Part I. INTRODUCTION: 1. Software engineering
2. Object orientation
3. Process
Part II. TECHNIQUES: 4. Classes and dependencies
5. Objects and messages
6. States and transitions
Part III. APPLICATIONS: 7. The superbike control system
8. The Fantasy Baseball Statistics System
9. The Acme Satellite Data System
APPENDICES: Appendix A. Textual notation
Appendix B. Graphical notation
Appendix C. Glossary of Concepts and Principles.