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Tables of Contents for How to Do Everything With Macromedia Flash Mx 2004
Chapter/Section Title
Page #
Page Count
Acknowledgments
xiii
 
Introduction
xv
 
PART I Learn the Building Blocks of Flash
Make a Flash Movie
3
10
Make a Movie
4
8
Get Set Up
5
1
Input Text
6
2
Animate Text
8
3
Test Your Movie
11
1
Conclusion
12
1
Get to Know the Flash Workspace
13
28
Create a Document
14
6
Navigate the Start Page
14
2
Use Templates to Design Your Document
16
2
Save a Flash Document
18
1
Choose Movie Properties
19
1
Grasp the Stage Concept
20
7
View Elements on the Stage
21
2
Use the Grid
23
1
Use Rulers
24
1
Use Guides
25
2
Snap Elements on the Stage
27
1
Control the Way Your Movie Looks
27
3
Work with the Timeline
28
2
Understand the Tools Panel
30
1
Dissect the Properties Inspector
31
1
Use Panels
31
3
Dock Panels
32
1
Open and Close Panels
33
1
Explore the Library
34
1
Get Help in Flash
35
1
Use the Scene Panel
36
1
Set the Preferences
36
1
Conclusion
37
4
PART II Add Graphic Elements to Your Flash Movies
Make Simple Graphics
41
22
Locate the Right Tool in the Toolbar
42
1
Create Objects for Your Movies
43
1
Create Basic Shapes
44
2
Create Shapes with the Oval, Rectangle, and Polystar Tools
44
2
Draw Lines, Brushstrokes, and Curves
46
10
Draw with the Line Tool
47
1
Freeform Draw with the Pencil Tool
47
2
Draw with the Pen Tool
49
5
Paint with the Brush Tool
54
2
Select Graphic Elements
56
3
Select an Object's Fill
56
1
Select an Object's Stroke
57
1
Reshape Objects with the Selection Tool
57
1
Create a Selection of Objects
58
1
Sample Fill and Stroke Colors
59
3
Use the Ink Bottle Tool
59
1
Use the Paint Bucket Tool
59
1
Use the Eyedropper Tool
60
1
Use the Eraser Tool
61
1
Conclusion
62
1
Design with Text
63
26
Create Basic Text
64
2
Manipulate a Fixed-Width Text Block
65
1
Control the Look of Text
66
8
Set the Text Attributes in the Properties Inspector
67
7
Set Text Attributes in the Menu
74
1
Check the Spelling of Text
74
3
Customize the Spelling Setup
74
2
Use the Spell Check Feature
76
1
Understand Input and Dynamic Text Fields
77
10
Create Input and Dynamic Text Fields
78
9
Conclusion
87
2
Manipulate Graphics and Text
89
36
Control Graphics in Flash
90
7
Understand Editable Objects
90
1
Group Shapes in Flash
91
3
Break Apart Graphics and Text
94
2
Change the Stacking Order of Objects
96
1
Transform Graphics and Text
97
9
Change Objects with the Free Transform Tool
97
3
Create a Drop Shadow Effect with Depth
100
4
Use the Transform Panel to Transform Objects
104
1
Use the Properties Inspector to Transform the Size of an Object
104
1
Transform Objects from the Menu
105
1
Arrange Objects on the Stage
106
2
Keep Track of Objects
108
6
Use the Info Panel
108
1
Get Movie Information from the Movie Explorer
109
2
Track Your Steps with the History Panel
111
3
Apply Color to Graphics and Text
114
10
Use the Color Swatches Panel to Select Color
114
2
Use the Color Mixer Panel to Set Color
116
5
Modify Gradients with the Fill Transform and Lock Fill Tools
121
3
Modify Fills with the Shape Menu
124
1
Conclusion
124
1
Add Images to Your Flash Movies
125
24
Understand Vector Graphics
126
1
Understand Bitmap Images
126
2
Import Graphics into Your Flash Movie
128
10
Import from Fireworks
130
1
Import from FreeHand
131
1
Import from Illustrator
132
1
Import from Other File Formats
133
5
Use Bitmapped Images in Flash
138
10
Set or Modify the Properties of a Bitmap
140
1
Swap One Bitmap Image with Another
141
2
Edit Bitmaps
143
5
Conclusion
148
1
Work with Video and Sound
149
30
Import Video into Flash
151
18
Import Embedded Video with the Video Import Wizard
152
10
Import Linked Video into Flash
162
4
Modify Video Clips in Flash
166
3
Import and Assign Sounds
169
9
Import a Sound File
169
2
Assign Sounds to Your Flash Movies
171
1
Add a Sound to the Timeline
171
1
Modify Sound
172
4
Compress a Sound
176
2
Conclusion
178
1
Create and Store Symbols in the Library
179
24
Create Symbols
181
6
Convert a Graphic Element into a Symbol
181
1
Create a New Symbol
182
5
Edit a Symbol
187
1
Nest a Symbol Within a Symbol
188
1
Work with Instances on the Flash Stage
188
6
Use the Free Transform Tool to Transform an Instance
190
2
Use the Properties Inspector to Modify an Instance
192
1
Change the Behavior of an Instance
193
1
Swap Instances
194
1
Navigate the Library Window
195
5
Conclusion
200
3
PART III Put Your Flash Movie in Motion
Learn the Basics of Flash Animation
203
18
Create Multiple Layers in the Timeline
205
1
Insert Frames to Animate
206
10
Add Keyframes to the Timeline
207
4
Make a Frame-by-Frame Animation
211
5
Set Onion Skins
216
3
Conclusion
219
2
Streamline Animation Using Timeline Effects
221
18
Understand Timeline Effects
222
2
Add Timeline Effects
224
13
Use Timeline Effects from the Assistants Group
225
3
Use Effects from the Effects Group
228
6
Use Effects from the Transform/Transition Group
234
3
Preview and Modify Timeline Effects
237
1
Edit an Effect
237
1
Remove an Effect
238
1
Conclusion
238
1
Incorporate Motion Tweening into Your Design
239
26
Understand Motion Versus Shape Tweening
240
1
Make a Simple Motion Tween
241
2
Add Frames to a Motion Tween
243
1
Enhance a Motion Tween with Multiple Keyframes
243
1
Scale, Rotate, Skew, and Change Color with a Motion Tween
244
2
Change the Color of a Tweened Symbol
245
1
Create a Motion Tween with Graphic Symbols on Multiple Layers
246
3
Deconstruct a Multilayer Movie That Uses Motion Tweens
247
2
Control Frames and Frame Sequences in a Motion Tween
249
4
Copy and Paste Frames
249
1
Reverse a Frame Sequence
250
3
Animate Objects with Properties Inspector Effects
253
4
Use the Properties Inspector to Rotate a Graphic
255
2
Use the Properties Inspector to Ease In and Out
257
1
Animate on a Guided Path
257
4
Create a Motion Guide
258
3
Use a Mask Layer with a Motion Tween: A Tutorial
261
3
Conclusion
264
1
Use Shape Tweening to Animate
265
20
Create a Shape Tween
266
4
Transform an Object's Shape
270
1
Distinguish Between a Shape Tween and a Motion Tween on a Multilayer Movie
270
2
Deconstruct a Multilayer Shape Tween
272
3
Morph Between Objects
275
5
Deconstruct a Movie that Uses a Morph Effect
275
3
Apply Shape Hints to Your Morph
278
2
Set Shape Tween Properties
280
1
Organize Your Timeline
281
2
Conclusion
283
2
Grasp the Concept Behind Buttons and Movie Clips
285
20
Explore the Power of Buttons and Movie Clips
286
1
Create a Single-State Button
287
1
Make an Invisible Button
288
1
Create Complex Multi-State Buttons
288
5
Use Different Graphics on Each Button Frame
288
2
Add Sound to a Button
290
1
Add Simple Effects to a Button
291
2
Understand Movie Clips in Flash
293
9
Plan Your Movie Clip
295
1
Examine the Main Timeline Versus the Movie Clip Timeline
296
1
Create an Animated Movie Clip
297
3
Make an Animated Button from a Movie Clip
300
2
Conclusion
302
3
PART IV Lay the Groundwork for Flash Interactivity
Use Behaviors to Create Interactive Movies
305
18
Understand Behaviors and How They Work
306
1
Understand Events
306
1
Add Behaviors to a Movie
307
5
Assing a Behavior to an Object
307
1
Choose a Behavior Event
308
1
Apply a Behavior to a Keyframe
308
1
Arrange the Order of Behaviors
309
1
Delete a Behavior
310
1
Communicate with Symbol Instances
311
1
Use Embedded Video Behaviors
312
1
Use Movie Clip Behaviors
313
4
Create a Target Movie Clip
314
1
Load a Graphic or Movie into a Target Movie Clip
315
1
Create a Drag-and- Drop Movie Clip
316
1
Control Sounds with Behaviors
317
1
Add Linkage to Library Items
318
2
Load a Library Sound
318
2
Use Behaviors to Navigate
320
2
Go to a Frame
320
1
Go to a URL
321
1
Conclusion
322
1
Use ActionScript to Create Simple Interactivity
323
18
Learn about Interactivity and ActionScript
325
7
Understand the Basics of Object-Oriented Programming
325
2
Use the Actions Panel
327
5
Add ActionScript to Your Movies
332
8
Assign an Action to a Keyframe
332
1
Assign an Action to a Button
333
2
Keep Track of Things: Variables and Operators
335
5
Conclusion
340
1
Add Advanced Interactivity with ActionScript
341
26
Navigate the Timeline with ActionScript
342
4
Learn about Targets
342
2
Use Timeline Control Actions
344
1
Navigate to the Next or Previous Frame
345
1
Stop or Play a Movie
346
1
Load External Media
346
2
Understand Movie Levels
346
1
Use the loadMovieNum Action
346
1
Use the unloadMovieNum Action
347
1
Modify Movie Clip Properties
348
6
Scale a Movie Clip
350
1
Move a Movie Clip
351
1
Rotate a Movie Clip
352
1
Modify Movie Clip Opacity
352
1
Modify a Movie Clip Incrementally
353
1
Apply ActionScript to a Movie Clip
354
3
Deconstruct a Movie Clip That Displays the Time
357
4
Use ActionScript to Display the Time of Day
357
1
Use Methods of the Date Object
358
1
Add Conditional Statements
359
1
Display the Time
360
1
Use the Trace Action
361
2
Conclusion
363
4
PART V Embellish and Publish Your Flash Movies
Use Flash Components
367
12
Understand Components
368
3
Use the Components Panel
369
1
Use the Component Inspector
370
1
Learn about Live Preview
370
1
Use the TextArea Component
371
1
Use the ScrollPane Component
372
4
Use the Window Component
376
2
Where To Go from Here
378
1
Conclusion
378
1
Test and Publish Your Flash Movies
379
30
Optimize Your Movie
380
1
Test Your Movie
381
7
Examine Movies with the Bandwidth Profiler
382
4
Build a Preloader
386
1
Test the Movie in a Browser
387
1
Preview Your Movie in Different File Formats
388
1
Debug a Movie
388
5
Set Breakpoints
390
2
Use the Features in the Output Window
392
1
Export Your Flash Movie
393
15
Export a Single Frame
393
1
Export Your Movie
393
1
Specify Publish Settings
394
14
Conclusion
408
1
APPENDIX Flash Resource Guide
409
10
Training/Tutorial/Technical Sources
410
2
Flash Animation
412
1
Audio
412
2
Audio-Editing Applications
413
1
Tips and Techniques
414
1
Source Code
414
1
Gaming Sites
415
1
Cartooning Applications
416
1
Noteworthy Flash Movies
416
1
Flash Interface Design
417
1
Flash 3-D
417
1
Miscellaneous Resources
417
1
Flash Blogs
418
1
Index
419