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Tables of Contents for Macromedia Flash Mx
Chapter/Section Title
Page #
Page Count

1: Getting to Know Flash MX

2: Creating Graphic Objects

3: Modifying Graphic Objects

4: Creating Complex Graphic Objects

5: Importing Non-Flash Graphics

6: Creating Reusable Graphic Symbols

7: Working with Layers

8: Creating Frame-by-Frame Animations

9: Using Advanced Animation Techniques

10: Creating Sophisticated Flash Movies

11: Creating Button

12: Creating Interactive Movies

13: Adding Sound to Flash Movies

14: Introduction to ActionScript

15: Creating Advanced ActionScript

16: Debugging and Publishing Your Flash Production