search for books and compare prices
video games social aspects matches 63 work(s)
at beginning | displaying 1 to 25 | next 25 >
Jump to start at |
show results in order: alphabetically | oldest to newest | newest to oldest
Cover for 9780307463555 Cover for 9781599621104 Cover for 9780140153866 Cover for 9780262027144 Cover for 9780814334508 Cover for 9780415577915 Cover for 9780415577922 Cover for 9781609605674 Cover for 9780262016803 Cover for 9781612195407 Cover for 9781522502616 Cover for 9781138925526 Cover for 9781138925533 Cover for 9780307378705 Cover for 9780307474315 Cover for 9780262019989 Cover for 9780816653348 Cover for 9780816653355 Cover for 9781623566326 Cover for 9781501318290 Cover for 9780816693153 Cover for 9780816693160 Cover for 9780817317379 Cover for 9781466645349 Cover for 9780313362248 Cover for 9781441142245 Cover for 9781441193537 Cover for 9781601527486 Cover for 9780816676460 Cover for 9780816676477 Cover for 9780816699117 Cover for 9780534353926 Cover for 9780534354015 Cover for 9780816699124 Cover for 9781498513074

Paperback:

9780140153866, titled "Straight Cut" | Reprint edition (Penguin USA, May 1, 1991), cover price $11.95 | also contains Straight Cut

Miscellaneous:

9781444310184 | Blackwell Pub, December 9, 2009, cover price $79.95

cover image for 9780814334508
By Mark J. P. Wolf (editor)

Paperback:

9780814334508 | Wayne State Univ Pr, June 15, 2012, cover price $27.95

cover image for 9780415577915

Hardcover:

9780415577915 | Routledge, June 12, 2012, cover price $120.00

Paperback:

9780415577922 | Routledge, June 12, 2012, cover price $45.95

cover image for 9781138925526
Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do. Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither ‘virtual’ nor ‘real’ exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts.

Hardcover:

9781138925526 | Routledge, August 21, 2015, cover price $160.00

Paperback:

9781138925533 | Routledge, August 6, 2015, cover price $55.95 | About this edition: Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required.

cover image for 9780307474315

Hardcover:

9780307378705 | Pantheon Books, June 8, 2010, cover price $22.95

Paperback:

9780307474315 | Reprint edition (Vintage Books, June 14, 2011), cover price $15.95

By Jason C. Thompson (editor)

Hardcover:

9781443840941 | Cambridge Scholars Pub, October 1, 2012, cover price $75.95

cover image for 9780816653348
Product Description: From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War...read more

Hardcover:

9780816653348 | Univ of Minnesota Pr, November 9, 2011, cover price $75.00 | About this edition: From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War.

Paperback:

9780816653355 | Univ of Minnesota Pr, November 9, 2011, cover price $25.00 | About this edition: From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War.

cover image for 9781501318290

Hardcover:

9781623566326 | Bloomsbury USA Academic, August 28, 2014, cover price $110.00

Paperback:

9781501318290 | Bloomsbury USA Academic, May 19, 2016, cover price $39.95

cover image for 9780816693153

Hardcover:

9780816693153 | Univ of Minnesota Pr, January 1, 2015, cover price $75.00

Paperback:

9780816693160 | Univ of Minnesota Pr, January 1, 2015, cover price $25.00

cover image for 9781466645349
Product Description: While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer...read more

Hardcover:

9781466645349 | Idea Group Reference, February 28, 2014, cover price $175.00 | About this edition: While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer.

cover image for 9780313362248
Product Description: With video game sales in the billions and strong opinions about their potential and their peril growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion. It is the first truly balanced review of the psychology of video game motivation and engagement, based on years of research with thousands of gamers...read more

Hardcover:

9780313362248 | Praeger Pub Text, February 18, 2011, cover price $38.00 | About this edition: With video game sales in the billions and strong opinions about their potential and their peril growing louder, Glued to Games: How Video Games Draw Us In and Hold Us Spellbound brings something new to the discussion.

cover image for 9781441142245
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.
By Katie Whitlock (editor)

Hardcover:

9781441142245 | Bloomsbury USA Academic, August 9, 2012, cover price $140.00

Paperback:

9781441193537 | Bloomsbury USA Academic, August 9, 2012, cover price $42.95 | About this edition: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society.

cover image for 9781601527486
Product Description: Video games can provide entertainment, mental stimulation, education, and social networks. But for some people they can also encourage addictive and/or aggressive behaviors that hurt both individuals and society. This book examines topics related to the physical and social costs and benefits of video gaming, quoting numerous experts on these issues...read more

Hardcover:

9781601527486 | Referencepoint Pr Inc, August 1, 2014, cover price $28.95 | About this edition: Video games can provide entertainment, mental stimulation, education, and social networks.

cover image for 9780816676460

Hardcover:

9780816676460 | Univ of Minnesota Pr, August 5, 2011, cover price $57.00

Paperback:

9780816676477 | Univ of Minnesota Pr, August 5, 2011, cover price $18.95

cover image for 9780816699117

Hardcover:

9780816699117 | Univ of Minnesota Pr, November 15, 2015, cover price $70.00

Paperback:

9780816699124 | Univ of Minnesota Pr, November 15, 2015, cover price $19.95
9780534353926, titled "Understanding Statistics in the Behavioral Sciences" | Wadsworth Pub Co, June 1, 1999, cover price $31.95 | also contains Understanding Statistics in the Behavioral Sciences
9780534354015, titled "Coon's Introduction to Psychology: Exploration and Application" | 8 stg edition (Wadsworth Pub Co, August 1, 1998), cover price $32.95 | also contains Coon''s Introduction to Psychology: Exploration and Application

at beginning | displaying 1 to 25 | next 25 >