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Bibliographic Detail
Publisher
Waite Group Pr
Publication date
August 1, 1995
Binding
Paperback
Edition
Pap/cdr
Book category
Adult Non-Fiction
ISBN-13
9781571690043
ISBN-10
1571690042
Dimensions
2.25 by 7.25 by 9.25 in.
Weight
3.85 lbs.
Availability§
Out of Print
Original list price
$49.95
§As reported by publisher
Amazon.com says people who bought this book also bought:
Making 8-bit Arcade Games in C | Game Engine Black Book: Wolfenstein 3D | Mathematics for 3d Game Programming and Computer Graphics | Tricks of the Windows Game Programming Gurus | Tricks of the 3d Game Programming Gurus | Tricks of the Game-Programming Gurus | Michael Abrash's Graphics Programming Black Book Special
Making 8-bit Arcade Games in C | Game Engine Black Book: Wolfenstein 3D | Mathematics for 3d Game Programming and Computer Graphics | Tricks of the Windows Game Programming Gurus | Tricks of the 3d Game Programming Gurus | Tricks of the Game-Programming Gurus | Michael Abrash's Graphics Programming Black Book Special
Summaries and Reviews
Summary
Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly. Original. (Intermediate).
(view table of contents)Editions
Paperback
The price comparison is for this edition
Pap/cdr edition from Waite Group Pr (August 1, 1995)
9781571690043 | details & prices | 7.25 × 9.25 × 2.25 in. | 3.85 lbs | List price $49.95
About: Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly.
About: Explains the complex technical aspects of video game programming in comprehensive language, covering such areas as 3-D graphics, 'voxel graphics,' digitized sound and music, modem communications, and game assembly.
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