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By
Steven Hugg
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Bibliographic Detail
Publisher
Independently published
Publication date
August 8, 2019
Pages
259
Binding
Paperback
ISBN-13
9781075952722
ISBN-10
1075952727
Dimensions
0.59 by 6 by 9 in.
Weight
0.78 lbs.
Original list price
$29.99
Amazon.com says people who bought this book also bought:
Dev Cart: Issue 1 (Volume 2) | Faster Than Light: The Atari ST and the 16-Bit Revolution | 8-Bit Apocalypse: The Untold Story of Atari's Missile Command | Designing Video Game Hardware in Verilog | Adventure: The Atari 2600 at the Dawn of Console Gaming | Retro Game Dev: C64 Edition | Making Games for the Atari 2600 | The RISC-V Reader: An Open Architecture Atlas
Dev Cart: Issue 1 (Volume 2) | Faster Than Light: The Atari ST and the 16-Bit Revolution | 8-Bit Apocalypse: The Untold Story of Atari's Missile Command | Designing Video Game Hardware in Verilog | Adventure: The Atari 2600 at the Dawn of Console Gaming | Retro Game Dev: C64 Edition | Making Games for the Atari 2600 | The RISC-V Reader: An Open Architecture Atlas
Summaries and Reviews
Amazon.com description: Product Description: Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!
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