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How to Talk About Videogames
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Bibliographic Detail
Publisher Univ of Minnesota Pr
Publication date November 15, 2015
Pages 197
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9780816699124
ISBN-10 0816699127
Dimensions 0.50 by 5.50 by 8.50 in.
Weight 0.56 lbs.
Original list price $19.95
Other format details university press
Summaries and Reviews
Amazon.com description: Product Description:

Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.

Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”




Editions
Hardcover
Book cover for 9780816699117
 
from Univ of Minnesota Pr (November 15, 2015)
9780816699117 | details & prices | 197 pages | 6.00 × 9.00 × 1.00 in. | 0.78 lbs | List price $70.00
About: Videogames!
Paperback
Book cover for 9780534353926 Book cover for 9780534354015 Book cover for 9780816699124
 
The price comparison is for this edition
from Univ of Minnesota Pr (November 15, 2015)
9780816699124 | details & prices | 197 pages | 5.50 × 8.50 × 0.50 in. | 0.56 lbs | List price $19.95
About: Videogames!
With Robert R. Pagano, William C. Follette | from Wadsworth Pub Co (June 1, 1999); titled "Understanding Statistics in the Behavioral Sciences"
9780534353926 | details & prices | 7.50 × 9.50 × 1.00 in. | 1.60 lbs | List price $31.95
This edition also contains Understanding Statistics in the Behavioral Sciences
About: Provides a comprehensive review of material contained in each chapter of the text.
With Tom Bond | 8 stg edition from Wadsworth Pub Co (August 1, 1998); titled "Coon's Introduction to Psychology: Exploration and Application"
9780534354015 | details & prices | List price $32.95
This edition also contains Coon''s Introduction to Psychology: Exploration and Application
About: Includes key terms, key concepts, key individuals; learning objectives, two self-quizzes in every chapter (Do You Know the Information?

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