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The Military-Entertainment Complex
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Bibliographic Detail
Publisher Harvard Univ Pr
Publication date January 2, 2017
Pages 266
Binding Paperback
Book category Adult Non-Fiction
ISBN-13 9780674724983
ISBN-10 0674724984
Dimensions 0 by 5.50 by 8.25 in.
Original list price $25.00
Other format details university press
Summaries and Reviews
Amazon.com description: Product Description:

With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.

While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.

In addition to obvious military-entertainment titles like America’s Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public’s imagination of war in the post-9/11 era and naturalized the U.S. Pentagon’s vision of a new way of war.



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Paperback
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With Tim Lenoir | from Harvard Univ Pr (January 2, 2017)
9780674724983 | details & prices | 266 pages | List price $25.00
About: With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur.

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