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Bibliographic Detail
Publisher
Wordware
Publication date
June 30, 2006
Pages
626
Binding
Paperback
Book category
Adult Non-Fiction
ISBN-13
9781598220162
ISBN-10
1598220160
Dimensions
1 by 6 by 9 in.
Weight
1 lbs.
Availability§
Out of Print
Original list price
$49.95
§As reported by publisher
Amazon.com says people who bought this book also bought:
Introduction to 3D Game Programming With DirectX 12 | Multiplayer Game Programming | Introduction to 3D Game Programming With Directx 11 | Introduction to 3D Game Programming With Directx 10 | Beginning Game Programming | Introduction to 3d Game Programming With Directx 9/0 | Advanced 3D Game Programming with DirectX 10.0 | Character Animation With Direct3D | Advanced 3d Game Programming With Directx 9.0
Introduction to 3D Game Programming With DirectX 12 | Multiplayer Game Programming | Introduction to 3D Game Programming With Directx 11 | Introduction to 3D Game Programming With Directx 10 | Beginning Game Programming | Introduction to 3d Game Programming With Directx 9/0 | Advanced 3D Game Programming with DirectX 10.0 | Character Animation With Direct3D | Advanced 3d Game Programming With Directx 9.0
Summaries and Reviews
Amazon.com description: Product Description: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Editions
Paperback
The price comparison is for this edition
from Wordware (June 30, 2006)
9781598220162 | details & prices | 626 pages | 6.00 × 9.00 × 1.00 in. | 1.95 lbs | List price $49.95
About: Introduction to 3D Game Programming with DirectX 9.
About: Introduction to 3D Game Programming with DirectX 9.
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