OpenGL Superbible | GPU Pro 6 | Physically Based Rendering | Computer Graphics | Advanced Global Illumination | Radiosity and Realistic Image Synthesis | High Dynamic Range Imaging | Mathematics for 3D Game Programming and Computer Graphics | Physically Based Rendering
geometry and physics into meaningful images. Because the most popular
algorithms frequently change, it is increasingly important for researchers
and implementors to have a basic understanding of the principles of image
synthesis. Focusing on theory, Andrew Glassner provides a comprehensive
explanation of the three core fields of study that come together to form
digital image synthesis: the human visual system, digital signal
processing, and the interaction of matter and light. Assuming no more than
a basic background in calculus, Glassner transforms his passion and
expertise into a thorough presentation of each of these disciplines, and
their elegant orchestration into modern rendering techniques such as
radiosity and ray tracing.
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