About: This guide for software developers describes the basic principles underlying object-oriented programming and design patterns, beginning with introductory material on object-oriented software development and the limitations of traditional object-oriented design, and ending with an exploration of ten commonly used design patterns, such as the facade, adapter, bridge, observer, double-checked locking, and factory method patterns.
About: Design patterns offer proven opportunities for creating flexible, reusable software -- but until now, their complexity has prevented most software professionals from taking full advantage of them.
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