The Practice of Programming
About: This guide for software developers describes the basic principles underlying object-oriented programming and design patterns, beginning with introductory material on object-oriented software development and the limitations of traditional object-oriented design, and ending with an exploration of ten commonly used design patterns, such as the facade, adapter, bridge, observer, double-checked locking, and factory method patterns.
About: Design Patterns Explained: A New Perspective on Object-Oriented Design draws together the principles of object-oriented programming with the power of design patterns to create an environment for robust and reliable software development.
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