Ivor Horton's Beginning Visual C++ 2013 | Windows Internals | Introduction to 3D Game Programming With Directx 11 | Microsoft Windows Internals | Programming Windows | Win32 Programming | Black Art of 3d Game Programming | Understanding Active X and Ole | Programming Windows With Mfc
About: To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw -- but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls.
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