Real-Time Rendering | Physically Based Rendering | Ray Tracing from the Ground Up | 3D Computer Graphics | Mathematics for 3D Game Programming and Computer Graphics | Computer Graphics | Advanced Animation and Rendering Techniques | Physically Based Rendering
An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design.
- Provides practical "how-to" information
- Contains high quality color plates of images created using ray tracing techniques
- Progresses from a basic understanding to the advanced science and application of ray tracing
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